« Site Map « Shapes of the dimensions « Rotatopes

With the following rotachora intersection images, the left-most object is the face of the 4d shape as it first intersects realmspace (3d space), and the right-most object is the opposite face, as the 4d object is about to leave realmspace. There are two sequences for each 4d shape. The first sequence shows the 4d object passing through realmspace bottom-first, and the second sequence is the shape passing through on its side. The delta (four-dimensional bottom) side of the tetral object is green, and the upsilon (four-dimensional up) side of the tetral object is blue.

**Other names**: tesseract, hypercube**
Number Series Notation**: 1111

Algebraic Labelling

Formula

Vertices

When a tetracube passes through realmspace cube-face first (as opposed to square-face, edge, or vertex first), the intersection will be a cube. The cube won't change size as the tetracube passes through. The intersection will be the same no matter which cube-face is passed through first.

The tetracube can't roll anywhere, just like the square and the cube can't roll anywhere.

**Other names**: hypercylinder**
Number Series Notation**: 112

Algebraic Labelling

Formula

A cubinder's intersection will behave in different ways depending on how it is inserted into realmspace. When a cubinder is passed through realmspace flat-side first, the intersection is a cylinder. This behavior is like the cylinder passing through planespace flat-side first, whose intersection is a circle. When a cubinder is passed through realmspace round-side first, the intersection will start as a square. It will grow to a cube at the cubinder's midpoint, and then will shrink back down to a square as the cubinder passes all the way through. This is like the cylinder being passed through planespace with its round-side first.

The cubinder, like the cylinder and the circle, can only cover the space of a line by rolling.

**Other names**: (none)**
Number Series Notation**: 22

Algebraic Labelling

Formula

A duocylinder's intersection with realmspace is a cylinder. The height of the cylindrical intersection changes as the duocylinder passes through realmspace. First it starts as a circle which grows to a cylinder, then shrinks back down to a circle again. A duocylinder's intersection will be a cylinder no matter which of its sides is passed through first.

The duocylinder is a peculiar shape. When placed on a surface in tetraspace, a duocylinder can only cover the space of a line by rolling, like a circle, cylinder or cubinder. But, the duocylinder has a round side that is perpendicular to the rolling side in contact with the surface. So, if you turn the duocylinder on its side, it can still roll, but along a different line from the original one. A duocylinder will always be able to roll when placed on a surface in tetraspace, but the space it can cover is only a line.

**Other names**: (none)**
Number Series Notation**: 13

Algebraic Labelling

Formula

A spherinder's intersection can behave in two different ways, like the cylinder. If the spherinder's flat side is intersected with realmspace, the result is a sphere of unchanging size. This is analogous to the cylinder passing through planespace flat-side first, creating an unchanging circle. If the spherinder is passed through realmspace round side first, the intersection will be a cylinder that grows and shrinks. The duocylinder's intersection is also a growing and shrinking cylinder, but the spherinder's cylindrical intersection behaves differently - the round side of it grows and shrinks instead of the flat side.

The spherinder is just the sphere extended linearly into tetraspace. This means that it has two dimensions of freedom, and can cover the space of a plane by rolling. The plane that the spherinder can cover can be oriented in different directions, thus changing the shape's rolling space.

**Other names**: hypersphere**
Number Series Notation**: 4

Algebraic Labelling

Formula

No matter how a glome passes through realmspace, it intersects as a growing and shrinking sphere.

The glome is analogous to the sphere in realmspace and a circle in planespace - it can roll in any direction that its surface is sloped towards. Thus, it can cover all of a surface in tetraspace by rolling.

The rendered images on this page were created by rt, an n-dimensional raytracer, from nklein software.