It's a short turn-around contest. Entries are due mid-March.
Here's the description:
Create a game prototype based around two simultaneous views of the game world. These could be as simple as two simultaneous camera angles (forwards and backwards, side and top, etc), or could look at presenting different families of information about the game world, such as an infra-red or x-ray view, visualisation of sound or smell, or even things entirely specific to a fictional game world. The views do not have to be equal sizes, but both views should be presented to the player at the same time throughout gameplay, and the game design should favour a player who will make use of both displays equally (so both views must be equally useful - a minimap in the corner of a regular game display is probably not sufficient). Views should be primarily graphical; text is permitted provided it is not over-used (i.e. a simple text listing of health and position of monsters in the level will not be acceptable).
There are plenty of extra-dimensional things that require more than one view. So, have at it.
I got started on an entry today. I'll post the game and screenshots here at a later time.